We are Killbug Studio an indie multidisciplinary team of professionals with experience in the design and development of mobile video games! We are under development of an unannounced project, still in pre-production, if you want to know more about our game send us an email for more information.
A f2p videogame of the genre 4X-RPG for mobile devices https://en.wikipedia.org/wiki/4X,
takes place in a fantasy environment from medieval times, where the player must manage the development and growth of a colony of minions. The player can
train his minions in some of the 30 skills that are available in order to customize his team. With this, you can perform PvP, PvE actions and city
raids or live peacefully throughout the game like a prosperous merchant or a famous craftsman. The player is responsible for managing
the status of the units, managing their food, rest, leisure and learning, as well as the city they have created, deciding the
buildings to build and the defenses that they consider necessary.
The game seeks to give players spaces where they are the ones who decide what they want to do and not be forced to always carry out the same type of activity but without feeling that they are wasting time in the race to be the best.
The idea arises from imagining what the units and characters of other games of this genre do when they are not fighting? What if we played their daily lives apart from having them just for combat? From this idea arises the genre 4X-RPG.
We want to give a PvP experience as complete as the other reference games:
- customizing your group of units
- training them and improving their levels
- allowing the configuration variables to be similar to those of the other reference games
- Creating a fun and hooligan atmosphere
In this way we can participate in the same E-sports market and retain the player who also enjoys periods of peace and management.
Generic videogame, speed runner genre: a f2p casual game based on the trend of destruction and storage of objects.
Taking advantage of this successful trend, a flying ship is designed with the mission of hitting buildings and trying to destroy them in the shortest time possible, but with the visual art of going through the buildings and observing how the objects inside are also broken, including beings and animals.
All in a low poly style in a futuristic environment based on cyberpunk style.
José Luis Aranda Maestro
Juan Manuel Jimenez Prieto
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